![]() Though he was not directly harmed, everyone else he came into contact with was brutally killed afterwards. In 1558 he was able to summon the Shadow within an Orb Chamber in Calais to consume some murderous French soldiers so he could claim the mystic relic they had found, but he could not then stop it from swallowing up everything and everyone around it and had to flee.Īt the beginning of the game, the Shadow was pursuing Daniel because he had taken an Orb that resided in an African tomb in Algeria. He could use their power without incurring the cosmic beast's wrath, but he had very little control over the Guardian itself. Johann Weyer was the only one since the fall of the Mithraic faith who managed to amass an entire collection of orbs and separate the Shadow from them. It's ultimately up to this otherworldly force's discretion if the victim is mutilated, spared, or completely devoured. It reclaimed the Orb and carried the man miles away across the Alps to a grassy field outside Genoa. When Agrippa discovered his first orb in the Prussian forests, near Altstadt, he was caught by the Shadow but not harmed. Though the Shadow safeguards the power of the Orbs from thieves in order to protect the Universe and has killed many people to achieve that end, it may spare some robbers' lives. If unavoidable, Daniel can run through these areas to take minimal damage. ![]() Residue dodging can be very difficult at times while being unavoidable during others. If Daniel is hit by the residue, he may take only a little damage, while other hits can drain his health to the next stage and possibly even kill him. Although the residue will not always hurt Daniel upon contact, it's good practice to avoid touching them as much as possible if Daniel sees the residue "moving", then there is a good chance that he will take damage if he stands too close to it. Sometimes, Daniel has to jump on this residue in order to advance. If Daniel is too close to this residue, his sanity will slowly decrease. This residue can take the form of pulsating lumps of flesh or membranous webbing and is blood red in colour. Wherever the Shadow passes, it leaves behind a fleshy organic "residue" that is harmful if touched. The Shadow is a massive, invisible being that pursues those who have abused the power of the Orbs. It later also makes two more appearances in the midsection of Amnesia: Rebirth and in an optional event in the final area of Amnesia: The Bunker. The Shadow is also featured in the Remember short story " With the Blessing of a King", which follows Johann Weyer as he collects an Orb from a church tomb in Calais with the aid of three French soldiers. Its fleshy residue can provide a significant obstacle in-game, as it grows increasingly prominent as areas in the castle are revisited - dealing damage upon touch and impeding Daniel's progress by blocking the way forward. The Shadow takes a central role in Amnesia: The Dark Descent, as the primary reason behind Daniel travelling to Brennenburg Castle deep in the Prussian heartlands to seek the aid of Alexander. This knowledge was ultimately lost for most of humanity, with Dutch physician and occultist Johann Weyer being one of the notable few to figure out how to properly wield an Orb without falling victim to its Shadow, thus amassing a large collection of Orbs throughout his lifetime. īefore the fall of the Mithraic faith, the knowledge on how to wield the Orbs without unleashing the Shadow was more widespread. Its typical method of killing includes tearing its victim limb from limb, splitting their heads open, and flaying their skin. It is also known to cause great mental anguish in the minds of those who wield the Orbs. It instead makes its presence known by leaving behind a pulsating, flesh-like organic residue that is harmful to the touch the manifestations of which are usually paired with a loud roar and a violent shaking that can cause damage to surrounding structures and may result in their collapse. The Guardian's true nature is ultimately unknown as it doesn't assume a physical form, with it being variously described as a "beast", a "brooding abomination", a "shadow cast by the Orb" or in more abstract terms such as "a living nightmare, breaking down reality" or "the universe catching up with itself". It serves as an overarching antagonistic force to the Amnesia series, except in Amnesia: A Machine for Pigs. ![]() It hunts down, and usually kills, those who come into contact with an Orb without being sufficiently initiated into the Mithraic arts and capable of wielding its power. The Shadow, also known as the Guardian of the Orb, is the otherworldly and mysterious guardian of the esoteric Orbs.
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